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#73051 |
Новичок
![]() Регистрация: 08.11.2010
Сообщения: 39
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![]() Добрый день! А есть ли программа Bryce 7 Bryce 7 (X64) для 64 рязрядной системы?
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#73086 |
Premium Member
![]() Регистрация: 04.11.2009
Сообщения: 1,741
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![]() апдейт до DAZ Bryce 7.1.0.74
![]() Установился вместо предыдущей версии, серийный номер не потребовал... наконец "профиксили" работу Брайса на большом экране, где пропадала часть интерфейса. Исправлений много и несколько новинок (приведу весь список на английском): New: Video Textures Displacement Mapping-Bug fixes 0037171: Spatial Sampling for displacement doesn't work 0036825: Setting Displacement has no effect 0036512: Displacement mapping does not respond to transformation tools 0036511: Displacement mapping does is not responding to texture mapping modes. Anisotropic Shader Dirt Shader Changes to the DAZ Studio Bridge to take less memory Fixed since Bryce 7.0 was released: Bryce : Implemented : Bryce Bridge: Add progress bar to Bryce indicating status of data transfer; Bryce : Implemented : Anisotropy for specularity channel Anisotropy is controlled by strength and direction, direction is calculated from RGB color as a vector (R-0.5, G-0.5, B-0.5), where RGB values are within [0..1] range, one can use textures to fine control anisotropy. Anisotropic influence can be further extended to blurred reflection and diffuse channel. Fixed #0039195 : 7.1.0.3 doesn't load objects and alters volume materials. Fixed #0039197 : Crash when selecting create terrain icon Fixed #0039190 : Clicking on tree icon crashes Bryce Fixed #0037706 : Loading object from library fails Fixed #0039191 : Selecting trees from object library gives errors message Fixed #0035043 : Objects excluded from being lit still cast shadows. Fixed #0038476 : Bryce 7 PLE crashes when selecting the "Volumetric World" from Skylab dialog Implemented #0037267 :tone mapping operator is added and used for exported images ( Mac side ) Fixed #0038924 : Specular Map Exponent doesn't accept numerical input; Fixed #0038128 : Deleted instances reincarnated after the master is removed. Implemented : Anisotropic specularity driven by texture gray value and calculated in tangent space. Implemented : Anisotropic reflections driven by texture gray value and calculated in tangent space. Fixed : Anisotropic specularity cutoff in shadows. Implemented : Curvature shader, Curvature is used from DTE similar to Altitude and Slope and other shaders, but unlike them it also has to enabled in the material settings in the menu where bump mapping methods are switched. this is done because curvature calculation is time consuming. Implemented #0037267 : Check button is now can be used to turn on/off using tone mapping for export and preview image Implemented : Curvature for color modes Fixed #0038875 : HDRI Transparency Control Greyed-out. Now sky uses HDRI transparency slider to blend HDRI and sky, scenes that used blend will have to adjust transparency slider and possibly base sky color. Fixed #0039313 : Vol Slab crashes with IBL Mac B 7.0.1.10 Fixed : Volume materials from 7.0.x.x are loaded incorrectly Fixed #0039375 : B7.1.0.14 Selecting Calculate Curvature causes a crash Fixed #0039142 : Instancing lab 90 degrees out of Bryce world co-ordinates Implemented #0037267 : using tone mapped image for rendering background Fixed : Using tone map flag as parameter in compute color function is added Implemented : Specularity control for IBL Fixed : Changed IBL specularity scaling Implemented : Compatibility mode for IBL specularity. Disable it for specularity control be independent of HDRI effect control Fixed #0038032 : Volume material error Fixed #0039428 : Scene files from older versions w/displacement crash 7.1.0.21 Mac; Fixed #0038193 : Rendering displacement on pyramid can result in crash; Fixed #0038210 : Displacement does not render correctly on stones. Fixed #0037267 : Black areas does not have influence on tone map operator any more Fixed #0039471 : the tone map button is checked before tone mapping now Fixed #0039472 : now tone mapping button state is reset when another HDRI image is loaded or new sky is rendered Implemented : Blending modes for HDRI backdrop Fixed : Subdivide object base triangles when their minimal edge length is more small than micropolygon size; Fixed : Improved compatibility with Bryce6 IBL Fixed #0039426 : IBL specularity slider stops responding to mouse pointer Fixed : Update preview on blend mode changes Fixed #0036599 : HDRI-Effect Intensity that goes negative as much as it goes positive Fixed #0038923 : Displacement Not Working After Use of Specularity; Fixed #0039473 : progress bar displays the tone mapping process when the check button is on and while exporting tone mapped image Fixed #0039466 : equal HDR images share one tone mapped data buffer among them now. Tone mapping for HDRI happens only once - when the check button is pressed. Tone mapping for resized small HDRI preview happens every time preview is updated Fixed #0038923 : Displacement Not Working After Use of Specularity; Fixed #0037277 : HDRI include / exclude feature forgets setting Fixed #0039466 : HDRI data management improvements - unnecessary copy avoiding Fixed #0039467 : tone mapped image now created when check is pressed the first time only and lives until the HDRI is destroyed or reset Fixed #0039468 : Appropriate refactoring is made to remove render speed penalty when tone map is used Fixed #0038284 : Stopping data transfer from D|S when no memory left and showing out of memory warning Fixed #0039528 : Blending mode should default to Blend into background Bryce : Implemented : Possibility to ignore sky colour when shading IBL into background Fixed #0039528 : Reset blending mode on HDRI loading Fixed #0038136 : Displacement does not work properly with boolean objects; Fixed #0036462 : Fixed problems with bump in spherical mapping mode. Fixed #0039590 : Using Volumetric World setting with IBL crashes Bryce Fixed #0036960 : stuck in Windows desktop flickering redraw loop when minimizing Fixed #0039086 : DS bridge in Bryce is not working Fixed #0036123 : Partial restoration of corrupted scenes on load Fixed #0039192 : Fixed attributes and edit family dialog Fixed #0036462 : Fixed problems with metaspheres. Fixed #0037043: Sun intensity resets in some circumstances Fixed : Extended HDRI-effect Range Fixed #0038450 : Bryce 7 always crashes when started from a Mac OS X Case-sensitive hard drive Fixed #0038566 : timelines incorrect values processing when only one keyframe is present added Fixed : Anisotropy materials loads incorrectly on PPC Fixed #0039313 : Unified code determining number of processors Fixed #0038540 : Re-naming an Object in a group Rotates said Object Fixed #0039351 : Filter graph for curvature is inconsistent with stated function Fixed #0039352 : Dirt shader does not work with metaspheres Fixed : Protection of curvature on metaspheres from background objects interference Fixed #0039553 : Curvature flag for material is now set intelligently if curvature is used in any of the components of any texture Fixed #0039544 : Curvature option to differentiate between concave and convex Fixed #0039546: Curvature option to calculate after transformation Fixed #0039545: Curvature option to recalculate after bump application Implemented #0039438 : "Blend curvature" mode added to DTE Fixed #0039707 : Terrains sent to DAZ Studio do not have textures; Fixed #0039834 : Filename in title bar does not change after saving with another name; Fixed #0036832 : Task bar cannot be invoked Fixed : #0037152 : Moving the task bar locks Bryce. Fixed #0037279: Motion Curves in motion lab has discontinuous speed In addition to linear and spline smooth spline has been added, smoothing method can be cycled by shift-clicking on control points. new control points are smooth by default. Fixed #0016735 : Can't resume AA render; Implemented #0039477 : HDRI wrongly transformed for QTVR export. There is ability to select the panorama projection type while exporting HDRI to QTVR between cubical and cylindrical. Fixed #0039543: Scattering algorithm was strongly focused on a shade normal direction, this is now fixed by adding an option to choose between old focused scattering and new fair scattering. Fixed #0038100 : Sending amination from DS 3.1.1.59 to B7.0.1.16 is broken; Implemented #0039438 : additional suggested blend modes are implemented - fast curve, convex curve, concave curve Fixed #0038100 : Fixed animation save/load Fixed : Nonlinear curvature does not cope well with convex/concave blend modes Fixed #0040032: IBL Interface Issues 7.1.0.60 Fixed : Misplaced start button on time palette Fixed #0040089 : Export rendered image as QTVR crashes 7.1.0.65 Implemented : added support for new DS bridge option to send materials every frame or only with first frame of animation. Fixed : Enabled by default correct 2nd phase of TA scattering for new scenes. If one wishes to enable old variant ctrl-exit render options. Old scenes can enable correct 2nd phase by shift-exiting render-options. Fixed #0040215 : 7.1.0.71: Light Settings Menu on Mac does not appear Исправили мост между Даз Студио и Брайсом. Правда теперь Брайс требует для работы версию Даз студио не меньше 3.1.2.23 (на сайте доступна версия 3.1.2.24). Но работает нормально. скачать Последний раз редактировалось ZoneMan, 26.05.2011 в 12:54. |
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