28.10.2006, 20:08 | #29468 |
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Регистрация: 25.10.2005
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David 3 + Body Morph + Universal Texture Maps
Product Code: ps_pe046 Features: David Figure Files David CR2 and OBJ David BLANK CR2 (Identical to David CR2, but without morph channels for INJection) David Genitals CR2 and OBJ 3rd Generation Millennium Figure Features Model Enhancements Realistic Short and Lithe Body Shape. Approximately 5' 2" Tall (Assuming Michael 3.0 is 6'3" Tall). Enhanced Resolution Figure Based on New Millennium Uni-Mesh Geometry (just as Michael 3.0 is) More Strategic Resolution 74,510 Polygons in Base Figure, Plus 1802 Polygons in Genital Figure Smoother Joint Rotation and Morph Deformation Included Morph Targets Expressions Base Spandex Morphs Eye (Eyeball) Morphs Morph INJection Poses Uses New INJ/REM Pose Technology Introduced With Victoria 3.0 Allow Morph Deltas to be INJected in the David CR2 One at a Time In Groups All at Once (for those with more robust systems) Allow Unwanted/Unneeded Morphs to be Removed or Never INJected Minimize David's Memory Usage While Within Poser Advanced UVs 100% V3/M3 Backwards Compatible UVs, Allows Texture Maps to be Completely interchangeable between V3/M3 and David. Uses Superior UV Set-Up Introduced with Victoria 3 Minimizes the Number of Seams and Map Deformation Enhanced Joint Parameters Inclusion of ERC Joint Corrective Morph Targets Automatically Fixes Unwanted Bulging/Folding David's Joints Allow Ultimate Poseability Expanded Material Grouping Material Grouping Allows David to be Color Mapped for Bodysuit Gloves Bike Shorts Wetsuit 15 Standard Poses Designed to Work Best with David's New Joint Parameters 10 MAT Poses Designed for use with David's Enhanced Material Grouping Product Code: ps_mr092 Features: Injection Poses for All Morph Targets included in David's Body Morph Pack: Body Arms-Legs Torso Product Code: ps_tx669 Features: Body Texture Map @ 1500 X 2000 pixels Body Bump Map @ 1500 X 2000 pixels Head Texture Map @ 1360 X 2000 pixels Head Bump Map @ 1360 X 2000 pixels Genital Texture Map @ 547 X 1024 pixels Genital Bump Map @ 547 X 1024 pixels Left Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels Right Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels Left Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels Right Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels Left Eye Bump Map @ 512 X 512 pixels Right Eye Bump Map @ 512 X 512 pixels Teeth Texture Map @ 1500 X 1500 pixels TeethBump Map @ 1500 X 1500 pixels Body and Head Transparency Map @ 512 X 512 pixels 31 MAT Poses to Apply Texture, Bump and Transparency Maps, to Adjust Bump Strength, to Adjust Specularity (Highlight), and to Apply Various Skin Tones Product Code: ps_tx668 Features: Body Texture Map @ 3000 X 4000 pixels Body Bump Map @ 3000 X 4000 pixels Head Texture Map @ 2720 X 4000 pixels Head Bump Map @ 2720 X 4000 pixels Genital Texture Map @ 1147 X 2048 pixels Genital Bump Map @ 1147 X 2048 pixels Left Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels Right Eye Texture Map (Hazel without Highlights) @ 512 X 512 pixels Left Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels Right Eye Texture Map (Hazel with Highlights) @ 512 X 512 pixels Left Eye Bump Map @ 512 X 512 pixels Right Eye Bump Map @ 512 X 512 pixels Teeth Texture Map @ 3000 X 3000 pixels TeethBump Map @ 3000 X 3000 pixels Body and Head Transparency Map @ 1024 X 1024 pixels 31 MAT Poses to Apply Texture, Bump and Transparency Maps, to Adjust Bump Strength, to Adjust Specularity (Highlight), and to Apply Various Skin Tones
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